04-01-2013 07:36 PM
11-28-2013 04:40 AM
12-14-2013 04:18 PM
"leftbigtoe" wrote:
Still I wanted to share the upshot of a conversation I had with an aspiring jet fighter pilot recently. He told me that some of the pilots have massive problems with air sickness which is somewhat related to motion sickness. He told me, they have a special program for pilots to help them cope with it, having a success rate of around 80% tho overcome airsickness. Interestingly, one of the major points of the program is to help the pilots deal with stress. Those guys are overwhelmed with a crazy amount of stuff to do in parallel and apparently this stress somehow makes them more prone to motion sickness. I would be interested if that matches somewhat with your observations. Could that be one the reasons why repeated exposure helps...not only because your perception learns to deal with the mismatch but also because you become more relaxed since you already know the game? This could also explain why playing the game on a monitor beforehand might help. You know the game mechanics and the interface, so more cognitive load is free to deal with the VR experience itself.
08-16-2014 08:00 PM
10-05-2014 03:25 AM
"kingtut" wrote:
I've just created https://developer.oculus.com/wiki/index.php?title=Motion_Sickness to summarise the discussions. Obviously feel free to edit.
Note that discussions etc should definitely take place on the forums, but I think the wiki is a better way to collect and collate the different threads which can and will pop up on this subject.
10-09-2014 03:14 AM
10-10-2014 05:43 PM
"OculusOptician" wrote:
Just updated this guide, lot's of new critical info added.
10-10-2014 06:01 PM
03-26-2015 11:48 PM
04-14-2015 02:07 AM
09-21-2015 07:42 AM