02-17-2016 05:08 AM
02-17-2016 10:50 AM
02-17-2016 11:04 AM
Use linear lighting instead of gamma lighting
02-17-2016 11:09 AM
02-17-2016 12:16 PM
02-17-2016 12:57 PM
"scottoculus" wrote:Yes, on Gear VR, you can set renderScale above 1.0 to get a higher resolution. Warning: the performance cost for scales above 1.0 is very high and scales quadratically with the renderScale.
So does Unity now allow changing to higher eye buffers than 1k that Unity and Oculus default to instead of full display resolution?
02-19-2016 10:44 AM
"vrdaveb" wrote:I'd thought this had changed, for some reason, but it looks like Linear lighting is still unavailable on Android."Svenviking" wrote:Use linear lighting instead of gamma lighting
Does this apply to Gear VR also, or is Gamma lighting still recommended there? Thanks.
All 4 settings also apply to Gear VR. However, 2X MSAA is almost free on Gear VR and you may not want to want to spend the extra bandwidth to use 4X MSAA.
02-22-2016 02:03 AM