Clodo — Oculus
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Clodo

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Clodo
Hiro Protagonist

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Clodo
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  • Resolved, an Oculus Software update bring up after some hours.
  • Note also if i recalibrate the position, both sensor are showed and used in the "blue-beam" effect. So i'm sure both sensor works perfectly.
  • Same issue here. @mindfulmachine, you resolve it? I just received my touch (consumer edition, ordered two days ago). Both sensor are see as "Connected" (usb3 of course). I inserted the AA batteries in touch controllers. But now? I don't have any "Ad…
  • If can be useful, i'm in Italy, and i just received my CV1 - order 61300003278796 - ordered in a hour after the preorder start in january. OT: I also order my second HTC Vive around 10 days ago. Order -> 7 day -> Mail shipping -> 3 day ->…
  • Jcollins said: Very cool, but not 90 FPS. Also crashed for me when clicked on the Desktop red box. The blue cursor kept acting up and make me cross eyed.  CV1, 980TI, i5 Thanks for the feedback. When i developed it, i has only a DK2. Now…
  • Me too, i have a Vive and DK2.  I adjusted the three headstraps properly and feel very confortable. A feature that i like present but not enable by default in Vive: You can view the real-world in system area without need remove the headset (Vive he…
  • marikcraven said: ... and hope that most of the software issues get fixed.  I lost my hope. You call it "issues", but are not issues for Oculus. Nobody at Oculus Team think "Hey, DK2 users will not change IPD if we remove this", or it d…
  • Just notice: SteamVR show a built-in generic OSD overlay when the framerate it's not comfortable. Oculus ask people to install Oculus SDK DebugTool to understand if FPS is comfortable.
  • I write two topic on my blog with all details about my ODS experiments, one for the POV-Ray approach, and one about my stress-test video. Joan, i do different kinds of experiments about reducing zenith/nadir issue. At the end, i use a simple m…
    in POV-Ray Comment by Clodo April 2016
  • Old DK2 here, i'm waiting CV1 and Vive. GTX 980ti, i7.
  • On Steam there is a "VR Support: Yes" for current pCars. If it don't work with SDK 1.3, it's a fraud. Customers don't need to follow reddit & co to understand ingoing progress. Customers rights don't care if is a fault of pCars team, or Steam (d…
  • Maybe i don't explain well my thoughts. Lucky Tale it's funny, and also for me hit his objective as launching title for Rift. But, seriously, a site like GameSpot need to judge the game with a comparison to other AAA platformer out there for scoring…
  • For me, 5 is an overrated high score for Lucky Tale. Seriously, i listen comparison like "It's the Super Mario Bros. of virtual reality". Take for example Mario Galaxy series, a 9 year old game on Wii hardware.. Mario: Epic soundtrack. …
  • Oculus Video it's an unbelievable poor application. Really people that have films on NAS, or simply on other directory, need to copy to a forced directory to view it? A file picker dialog was too bad for their UI designer? It accept only h264, no …
    in Oculus Video Comment by Clodo March 2016
  • I just updated my little game (that isn't published on Oculus Home) to SDK 1.3, and tested it with my DK2 (i don't own a CV1). It works (extract zip and launch), if people check "Allow unknown source" in Oculus Home Settings. I think developers can…
  • I just rebuilded this game with the latest Unity and Oculus SDK 1.3. Links in first post updated. I own only a DK2. Seem works perfectly, if people activate the "Allow unknown source" in Oculus Home settings. Also with Oculus Home runnin…
  • A suggestion for a 2.0 version: render web pages on floating panel. Think about html widgets like clock, mediaplayer, social status etc. For rich VR desktop. I'm talking about rendering WebKit on textures. I done an experiment only for fun here and …
  • husakm said: I am happy the problem is solved. I was playing a lot with your application. I work on a commercial version of similar code - playing movies instead of still images. I'm very happy to see someone that are working on a v…
  • Confirmed, setting Vertical Sync "Off" in nVida control panel resolve the issue, 75 fps now. Re-set to On reproduce the issue, 60 fps max. Thanks.
  • Hi pedropardo, I just updated the user_defined formula in the first post and re-rendered/re-uploaded all images. I hope i have resolved all issue. I'm waiting a feedback, thanks!
    in POV-Ray Comment by Clodo March 2016
  • I think an Oculus directory in C:\ can be moved in another drive after, and create a junction/symlink/hardlink to allow the old C: path still exists. Edit: Sorry i read this topic before reading the other when junction are already suggested.
  • regarding stereo issue My fault... I correct the issue of "Stacker day", and re-rendered and re-uploaded all images. But i feel the are still something that it's not correct when direction is not front, i'm trying to understand what... Be…
    in POV-Ray Comment by Clodo March 2016
  • "Render CPU time" it's always high (>10) with your Capsule. Close Capsule, launch Virtual Desktop, 75 fps with a "Render CPU time" always under 1. Close VD, relaunch Capsule, >10. There isn't any other app open or running, test done after a…
  • Note: Virtual Desktop, the same image, the Render HUD OSD display show a "Compositor Frame-rate" always around 75 Hz, and never drop any "Compositor Missed V-Sync Count". With your image-viewer, 60 Hz almost constant and a lot of "Missed" counter.
  • I have an Intel Core i7-6700 CPU @3.40Ghz (8 CPU) with only one GeForce GTX 980 Ti. It really seem locked to 60 fps... Changing pixel-density or queue-ahead don't change anything. I don't have any issue with other software for DK2, only this…
  • Have you considered the CUDA video decoder that can decode AVCHD directly to an OpenGL or DirectX surface: Here say AVCHD 2.0 support H.264 High Profile (HP) up to H.264 Level 4.2... a very low resolutions for ODS. I'm following this viewer,…
  • Patch for POV-Ray 3.7: https://github.com/POV-Ray/povray/relea ... 66%2Bav119 (i posted here because this forum mark 'as spam' if i include it in the first post... i don't know why)
    in POV-Ray Comment by Clodo March 2016
  • Any image i tested (resolution doesn't matter), it seem locked to 60 FPS (Confirmed by Render Timing, Compositor Frame Rate: 60 hz). Any other player works perfectly (Virtual Desktop, MaxVR). GeForce GTX 980 Ti - Intel Core i7-6700 CPU @3.40Ghz (8…
  • Hi, a Virtual Desktop fan here. Feature requests (sorry :P) to best greatest player. - In Photo360, you detect if is side-by-side or top-bottom based on aspect ratio. I have a lots of images and i need to resize it for this. If is complex to add…
  • Thanks, it works! I hope Oculus may improve it (or maybe release source code). I try to write a system-wide hotkey for show/hide at runtime, but OculusDebugTool don't save it's preferences, and i don't find any command-line docs. It's strange…
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