05-22-2022 03:07 AM - edited 05-22-2022 03:17 AM
This Oculus exclusive app still is a great one:
Unfortunately it seems that Oculus has updated some software so that Coco VR no longer works correctly - to quote some recent users, and I have the exact same issue using Rift CV1:
"gorgeous but can’t pick up anything
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-24-2022 07:57 AM
Note that I also have contacted both Disney and Magnopus about Coco no longer working (Magnopus made the game, Disney owns the game). Grossman from Magnopus replied:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-30-2022 10:49 AM - edited 05-30-2022 10:50 AM
I did not stop after contacting Magnopus, but also contacted Disney 🤓 - seems my supporter is taking the matter seriously - she just wrote:
"Hello again Rune,
Thank you for letting us know this information. We would be happy to pass this along as feedback to the appropriate team, and see if there are any tips or tricks we may be able to recover. To do so, we will need just a bit more information. If you can let us know the following info, this will help the appropriate team look into any possible future patches:
Software Update
OS Version
I hope to hear from you soon,
Teisha
Disney Games & Apps Support"
I just provided her with the needed info, interesting what will happen now...
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-03-2022 06:36 AM
Disney Support just wrote back - and Teisha is becoming my favorite supporter even if she really can help 🤞🍀
Teisha
Disney Games & Apps Support"
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-12-2022 03:15 AM - edited 06-12-2022 03:16 AM
Disney Support did just contant me again:
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Coco VR is actually quite demanding when using very high res, 4xMSAA and dynamic shadows - so really perfect for the new generation of gpus.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-20-2022 09:06 AM - edited 06-20-2022 09:07 AM
New response from Disney - not sure this is going anywhere, but I do appreciate the elaborate reply - and will keep my fingers crossed for Coco VR 🤞
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Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-23-2022 01:02 PM
It's a real bummer that the developers want to fix it but Disney won't give them the access to do so.
02-26-2024 04:10 PM
It's unfortunate this has never been fixed, but I'm more so baffled that something like this can happen in the first place. How do updates to the Oculus software break physics interactions in a video game? How are these two things even related?
Does Oculus provide physics libraries that games can make use of or something?