10-30-2019 11:15 AM
I am an owner of the original Oculus Rift.
I love perfect tracking this system has, but at the moment I can’t set
up the system meaning I cannot really use the Rift.
The Rift S and the Rift Quest would be better for this situation while
tracking is not as good as with the original Rift (still really good, just a
little less what I hear people sat).
Now with Quest Link I like how you pretty much have one device that you
can use in two modes. More high end by linking it to the PC and low end by
using it as standalone.
Of course this principle can be expanded upon. Maybe with the current
Oculus Quest or else with the Quest 2.
Why not also add in the possibility (so not requirement) of using the
Rift Sensors for ever better tracking and possibly even full body tracking.
With a second gen you could of course go much further allowing for non-compressed
images send to the device or additional (optional) sensors on the device that
only work when connected to the PC.
Are there any plans for this?
10-31-2019 02:15 AM
01-04-2021 08:17 AM
01-04-2021 08:31 AM
01-11-2021 12:51 PM
01-11-2021 01:16 PM
GaMeAhOLiC said:
I was really hoping there would be a good solution for this too.
I have the Oculus CV1 and the Quest 2 now. I find the tracking is not as reliable as my CV1 was. It is not bad by any means, but there are some issues. For example when you are aiming a gun I find one of my hands/controller will occlude the second and sometimes cause aiming issues.
Some sort of external sensor or being able to use the CV1 sensors would be amazing. The cameras on the Quest 2 that pick up the IR LEDs on the controllers, if they are the same as the CV1 sensors then perhaps it wouldn't be too hard to add?
01-26-2021 07:05 AM
01-26-2021 07:30 AM
03-08-2022 12:45 AM
Hi guys. I've been looking for the exact same solution to this. Have you made any progress since this post?
3 weeks ago
yes it would be nice, To just toss up the old Rift CV1 Sensor to help track the controllers of the Quest 3 or 2. seems my Beat saber swings just out of range of the Quest 3 miss. (looking to the left as i swing to the right) never would miss on the Oculus Rift CV1.