Welcome to the “Summer of
Move” Oculus Medium update!
You’ve asked and we’ve listened! This release brings the most requested feature
from professional artists: the Move tool, which gives you the ability to
reproportion and repose your sculpt. Studio Share lets you sculpt
live together in VR with a friend. Manipulators let you precisely
position and adjust objects in your scene, and Reference Meshes let you
import your own 3D models into Medium.
Welcome to Medium!
Convert reference meshes to sculptable clay
Users can now import OBJ and FBX files with vertex color and texture mapping as reference meshes... and then convert them to sculpts in Medium! After adding a reference mesh to your scene, just select the mesh, bring up its settings menu and press “Copy to Clay”
Decrease resolution on layers
This can be found in the layer menu, in addition to the previously existing “increase resolution” feature
Playback videos within Medium
When choosing a video to play it will play in the window while you sculpt as opposed to only playing in the library
Add videos from the sharing site into Medium (try some from our gallery: www.oculus.com/medium/artists/oculusmedium), or download videos from the Newsfeed in the Home screen
Reference Mesh import now supports textures
Include all required texture files alongside your OBJ/FBX inside the Medium import folder to bring colored References Meshes into Medium
Copy to Clay supports conversion of textured meshes into sculptable clay
Fixed an issue with the friends list being capped at 25 friends in Studio Share
Added iconography to indicate online status of friends in Studio Share
Sculpting and Layers
Fixed irregularities with surface constrain and clay tool
Fixed an issue with the sculpt drifting if it was moved between undo/redo operations
Hidden layers now stay hidden after entering and leaving the home menu.
Fixed an issue with stamp previews and stamp help dialog not appearing in recordings made on a previous version.
Fixed an issue with severe artifacting when using make stamp from layer from high resolution layers
Made stamp generation from meshes less dependent on watertightness
Fixed a crash when attempting to export meshes with 8k textures on min spec machines
Min sculpt origin scale is now .01
Integrated latest Oculus audio SDK for improved spatial audio.
Fixed a crash loading references from a previous version.
Fixed the bug that selecting anywhere on the keyboard returned the cursor to the front of the text.
Previews for reference meshes were obscuring tooltip dialog.
Fixed some grammatical errors in help dialog.
We’ve had to disable stamp sharing temporarily due to a technical issue.
Fixed a bug in which the home menu wouldn’t appear if a notification dialog was active.
Fixed a crash that prevented Medium from starting.
"After adding a reference mesh to your scene, just select the mesh, bring up its settings menu and press “Copy to Clay”
Can you show us how to get this menu or let us know what button to use? I've never been able to select a mesh other than going to the mesh menu. I have no idea what this menu is that you are referencing to.
"Copy to Clay supports conversion of textured meshes into sculptable clay"
I also have no idea how to access this feature. Please let us know explicitly how to access new features.