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Rift S users experience disorienting graphics on Unity

Thomas-Mountainborn
Honored Guest

Beta testers using the Oculus OpenXR runtime in my Unity game Vermillion are reporting that the graphics are disorienting when using their Rift S. Switching to the SteamVR OpenXR runtime immediately resolves the issue. I am still awaiting my Rift S from my Start kit, so I can't test it myself yet. It seems to be a serious issue however. I will try to enforce SteamVR OpenXR to be used until this is looked into and resolved.

Unity 2021.1.11f1
OpenXR integration 1.2.3
Instanced Stereo

4 REPLIES 4

johnkearney
Oculus Staff

@Thomas-Mountainborn Did you get this issue sorted? I'm unable to download the Vermillion game? Maybe it is not available on the Oculus Store yet? Generally we are not aware of any issues with Rift S OpenXR support.

Thanks,

John

The issue still exists. Vermillion is out now on Steam, and there have been several refunds because of this. The upcoming Oculus Store version will use the native Oculus runtime.

empzurg
Explorer

I found this reply mentioning issues with the Oculus OpenXR runtime should be fixed in newer Unity/OpenXR versions
https://forums.oculusvr.com/t5/OpenXR-Development/OpenXR-Issues-with-Oculus-Runtime-and-Unity-OpenXR...

johnkearney
Oculus Staff

@Thomas-Mountainborn I suspect that the issues reported here may match with the issues reported in https://forums.oculusvr.com/t5/OpenXR-Development/Using-OpenXR-and-Vulkan-getting-strange-artifacts-... - the common factor here being OpenXR and Vulkan. We released some fixes for OpenXR / vulkan support in v38 release which has fixed the issues that @Phildo3 reported in that issue (which was limited to certain GPUs under certain specific load conditions - hopefully these fixes will resolve the issues that your users have been seeing too.