04-14-2021 08:21 AM
I get 'only' 90 fps yet in my WebXR "MiniMol" molecule viewer at https://www.ibiblio.org/e-notes/webxr/mini.htm. See e.g. https://www.ibiblio.org/e-notes/webxr/mini/1crn.htm. Is used
navigator.xr.requestSession(SESSION_TYPE,
{optionalFeatures: ['high-fixed-foveation-level', 'high-refresh-rate']})
You can control models (up to 80000 atoms) by one of thumbsticks (randomly, maybe you can hide your left controller at switch on 🙂
Does the Oculus browser support 120 fps?
05-20-2021 09:16 PM
WebXR on Quest 2 only supports a 90Hz refresh rate.
We will raise it once there's a web API to control it.
05-21-2021 12:56 AM
>We will raise it once there's a web API to control it.
but Oculus Go supports 'high-refresh-rate'
70 -> 90 fps
06-15-2021 09:58 AM
We''ve proposed a new API that will let authors pick the framerate: https://github.com/immersive-web/webxr/pull/1201
Once this lands, experiences can go to 120Hz