Do I submit arm7 or arm64 build to App Lab if I want my app to run on both Quest 1 and 2?
I packaged both arm7 and arm64. I tried to install the arm64 on my quest 1 and after trying to launch it, I get the black screen and then back to Oculus menu. In other words, it doesn't work. Arm7 install works fine.
I read that they only want 64 bit now, but if I submit only arm64, will it still work for Quest 1 users as well? If so, why doesn't my arm64 package work then?
I changed it to package just for arm64 but still same problem. The weird thing is, when I install the package, I see it on the headset in the area with my other apps. I would have expected it to be under 'unknown resources'. So I don't know if it is pulling the APK from the dev portal (which doesn't work) or what. I can't find a way to delete it from the dev portal either. But running the app, whether it is actually the newly created APK or the one from the portal, doesn't work.
so this error comes now in debug mode for arm64:
LogPlayLevel: Error: 08-12 17:13:55.367 22439 22439 D UE4 : Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/HAL/MallocBinned2.cpp] [Line: 1228]
LogPlayLevel: 08-12 17:13:55.367 22439 22439 D UE4 : FMallocBinned2 Attempt to realloc an unrecognized block 0x7a79880000 canary == 0x0 != 0xe3
any ideas on what it means or how to fix it?