I am trying to do some profiling on a Quest 2. I am using RenderDoc for Oculus v25 (latest) on a very simple app built in Unity 2020.3. Yesterday, I was able to connect to the app through RenderDoc for Oculus and perform a capture. Today, without changing anything, I get a black screen after the unity logo startup screen. RenderDoc for Oculus shows it is connected to the Quest 2 in Profiling Mode. After I launch, the RenderDoc windows shows the connection as "Established" and the API feedback says it is Active for a few seconds and then falss back to Not Presenting.
I have tried:
I'm out of ideas. The logs also don't show any relevant errors.