I've been trying to implement the spectator camera, but I am unable to run the example provided in the oculus integration plugin - the one mentioned here: https://developer.oculus.com/documentation/unity/unity-spectator-camera/
Whenever I switch to third person view using index button, the screen on my phone simply goes black. The "selfie" preview in the headset does work properly.
Has anybody been able to run this sample?
Hi ninjuArchero and korinVR,
Pardon to hear that.
May I know what is your Unity version? In Oculus SDK v29, it requires Unity 2019.4 or above. I suspect this could be the reason.
Also, please consider using release build (turn off development checkbox) for now. A couple bug fixes had landed in v32 SDK, including "flip image" with one line change requires. See more detail in "Known Issue"
Have the same result: "Whenever I switch to third person view using index button, the screen on my phone/browser simply goes black."
It worked before but suddenly I just get a black screen...
I use Oculus SDK v31.2 and Unity 2020.1.13f1 and development build is off
Any solution on this yet? THANKS!