Battery percentage display
Just an idea where you can passively display your headset’s power in the corner of your screen.
Just an idea where you can passively display your headset’s power in the corner of your screen.
Having a lot of trouble getting alpha blending (alpha or additive) working with URP. The built-in Unlit shader actually works and blends fine. But I'm working with some simple Shader Graph shaders downloaded from the asset store that aren't doing any...
It would be great if the next meta quest had gps, this would give an infinite range of development possibilities.You could use the google maps api to make videogames where the map is the real world.Imagine pokemon go VR where you see your real enviro...
what is wrong with Meta? after years they finally made the ipad app to work in landscape mode, now with the latest update they broke it again? who is at the quality control there? how can a company so rich fail at developing a decent app? what is wro...
Does anybody know where to find the 3D Assets for the new controllers? somehow I was only able to find the old ones
Hi there, I am making a demo that has a portal in it. I am using a stencil buffer for it. Everything looks great in Unity but when I load it onto my Quest Pro the objects do not get cropped to the portal edges. It's almost like there is no stencil bu...
Hi,To add "real mirrors" and "portals" to my Meta Quest 2 application, I need to use stencil buffer masking; however, the stencil OpenGL ES functions (glEnable(GL_STENCIL_TEST); glStencilFunc(GL_ALWAYS, 1, 0xff); ...) have no effect.Desktop platform ...
Hello,I'm looking to setup everything to work on unreal5 for a VR/AR game.I just want to be able right now to launch the game in my Quest3 but I have an error when building/launching the appLogPlayLevel: Error: UAT: ERROR: Stage Failed. Missing recei...
So I've gotten the whole spatial anchor photon multiplayer to work, and it works pretty well, however I would really like to have the whole application be able to run on a local network. I've set up everything but I run into the problem that OVRSpati...
I've got a yellow triangle with a black exclamation mark and the text 'Blocked Quest Devices : Oculus Quest' at the bottom of Dev dashboard -> Release Channel -> Alpha -> Details (below Build ID, Platform, Permissions, Max Android API Level etc).Does...
I am a Meta Quest developer based in China, currently in the process of getting my business verification. However, I am encountering an issue where I am unable to receive the confirmation code via SMS or phone call.I would greatly appreciate it if so...
I have an rtx 3060 ti graphics card and when I try to connect google to my computer, an error pops up that it has an incompatible graphics card
I am trying to figure out how to get a shared session to remain spatially anchored in place that will work within a bus or airplane where the whole environment will be moving, but the space visually will be stable. I know the headsets track off of IM...
One of our customers is seeing this kind of freeze, where the VR image stops updating but you can still look around and past the edges of the last render. The app itself isn't reporting a crash, so I'm wondering how to begin to debug this. Could the ...
I have successfully uploaded my app to the ALPHA channel. I can see the app inside the Quest 2 and it updates if I upload a new build.But when I click "Start" the app does not open. No black screen appears or any kind of message comes up. It just doe...
I have tried everything. Checked spam. can't log in via facebook the confirmation code will not be sent to the email. my email address is naughty@hot.eeplease help!
i made a developer account, i turned the developer mode on on the mobile app and it wont activate on my meta quest 2. when i connect it with a cable to the pc there is only usb file transfer notification no usb debugging.i have adb drivers installed....
Calling all developers, designers, and VR/MR enthusiasts to our upcoming hackathon hosted in partnership with AWS and Meta.Taking place on November 14-16, this 36-hour hackathon centers around the theme of WebXR and Mixed Reality. Whether you're inte...
My son's Oculus Quest 2 will not charge (no lights and this is a new cable) nor will it turn on. Tried holding the start button down for 10 seconds and also tried pushing the start button along with the minus sign on the volume and nothing. The unit ...
My goal is to stream video over udp on a LAN and view it with my Oculus quest. I'm using gstreamer to set up the stream on my network, I'd like to use the same software to view the stream on my Quest. I've tried a couple of different ways to do this....
i try in quest 3 date input not workingtry open in meta quest browser with linkhttps://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/date
Hello,I am using this link to load my Scene Mesh into my Unity Scene. The model loads in but it is rotated differently than what I expect. I have to rotate the mesh by `(-90, 0, -180)` to get it to where I expect. Is there any reason for that?
When trying to upload an app via 'App Distribution' I receive this error message:Upload FailedThe build you were trying to upload has failed.ErrorNETWORK_ERRORgetaddrinfo ENOTFOUND graph.oculus.comMy internet isn't amazing but should be able to get t...
Hey, I'd like to get/export the 3d model of the environment of the user. The one that is created by the quest. Is that possible?
Hi,Can we access to camera of headset in our application ? How we can perform this ?For developping a mixed reality application for one of our clients, we etudying the possibility to track an object in space by using some visual markers in real world...
HelloI am writing on behalf of our development Sugar Mess - Let's Play Jolly Battle VR-game team. We've faced a problem. We are getting an error in the console:DllNotFoundException: AudioPluginOculusSpatializer assembly: type: member:(null) ONSPAudio...
The official documentation states that the E2E testing is available for Quest and Quest 2 devices. Has anyone tried using AutoDriver with Quest Pro?
Would like to match lighting for AR objects to real-life lighting data gained through AR passthrough. Is this possible somehow? Piping AR passthrough to reflection spheres or something would probably be neat.Thanks
As I understand it, if I wanted a different mixed reality experience to happen depending on which room Im in - this is not possible right now?For context, Im wondering about mapping out an area, importing into Unity and then when the user is in a cer...