Quest Development
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Hands Tracking but not animating

I’m fairly new to VR development through Unity, so forgive me if I miss something obvious! I am currently using Unity 2020.3.22f, XR management set up, everything is working great for actually receiving input from the Quest except for one thing: the ...

App lab apps cannot create paid Add-ons

Having just run into the brick wall many indie developers have talked about trying to get a concept / app approved for the Quest store, I have started looking at the new App Labs option.One drawback is that App Labs says it don't support paid add-ons...

Resolved! Quest developer mode suddenly disappear

Everything is alright yesterday.Today I found that the unknown source in Quest is disappear and I cannot connect my Quest via ADB.Also the developer mode setting is not found in Oculus App.What happened?

kc_chan by Level 3
  • 20819 Views
  • 99 replies
  • 17 kudos

No Developer Mode on Quest or Rift

Been trying for 7 days now- numerous emails back and forth with tech support 1 Quest 22 RiftsIphone About ready to give up. Was going to teach VR with Unity and Oculus, but only thing students have learned so far is that if you want to be a developer...

Resolved! Passthrough API no longer working

Hey all, I am currently working on an application that uses the Passthrough API available for unity and everything has been honky dory. Until this morning. Knowing that I have to use powershell to get the API to work every time I turn on my Quest 2, ...

rupete by Level 3
  • 627 Views
  • 11 replies
  • 1 kudos

Bluetooth (Generic BLE signal) to Quest

I'd like to communicate to a Quest from a generic Blueotooth BLE device (such as Arduino, etc.). It was not possible with the Go. I believe the radio could see BLE advertisements but could not connect to generic devices using generic protocols. It ca...

EMebane by Level 2
  • 3015 Views
  • 7 replies
  • 1 kudos

Grabbable issue.

I created 3 spheres, different colors, and added the grabbable scripts to them. When I grab them, the first one I grab is the only one I can grab again. I drop it and try to grab a different color but the same color is picked up.I can't figure out wh...

On-device Speech Recognition on the Quest with Unity

Hi, I am working in Unity, and I have been trying to implement on-device speech recognition on the Oculus Quest. Knowing that the Quest uses Android, I tried using Android's speech API's through a plugin I found on the Unity asset store. The plugin g...

ahzeee by Level 2
  • 3750 Views
  • 11 replies
  • 0 kudos

My Game only works on Quest NOT Quest 2

My game runs fine on the Quest 1, but when I try to run it on the Quest 2, I get a whole bunch of shader compile errors...even for the default Unity Built in Mobile Shaders. Not sure why it would work for one and not the other. I'm porting my game fr...

Upload an app - oculus developer hub problem

HelloI am trying to upload a virtual reality app for architecture in the oculus store via oculus developer hub.When I try to upload the app I get a banner with the following errors: ********************************************************************...

Developer verification not coming up on app

I've verified my developer account, and made an organization, ect. But when I try to turn on developer mode on my ios app, it just said "To enable developer mode, join or create an organization and then verify your account." Then has a "Get Started b...

Oculus Game Commissions

Hello Can someone point me to resources/blogs/ FAQ's regarding how VR Game developers are paid for Games that are already in the store or to support development of games for the Quest. I searched but was not able to find anything specific. Thank you ...

Vulkan debug layer support

I can't get debug layers to work on Quest. vkEnumerateDeviceLayerProperties and vkEnumerateInstanceLayerProperties both return 0 results. Are validation layers not supported or am I doing something wrong (e.g loading the wrong .so)? See code belowI n...

Preferred audio rate-- 44100 or 48000?

I have a choice, when synthesizing the audio for my app, of doing so at 44100 or 48000 hz.Is one "better" or more natural for the Quest? That is, does the Quest have some "true" resolution that it is resampling to, such that in fact if I submit (for ...

mcc by Level 4
  • 1252 Views
  • 7 replies
  • 1 kudos

Options to stream quest 2 [ html etc ]

Hi, I use grove for 5 glasses in my school.Only unfortionly grove cannot get the stream option to work.,I can stream a glass with the share option into my pc or chromecast...What i am looking for is a possible option for sream 5 -6 devices in to a ht...

Developer Mode Phone Verification Not Sending

I want to be able to make some games in vr and play them on my Quest, but whenever I try and verify my Developer account by text, the text never sends. No matter what phone I use, it just won't send. I could really use some help, I've been stuck on t...

Select only Quest 2 as supported device

I'd like for my app to only work on the Quest 2, I've specified this in the android manifest like this (). Yet when I upload my app onto the dashboard and preview it on the store page is says "Supported Platforms: Quest, Quest 2". Is there any other ...

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