Hello every one,I want to ask that how to get my Safe Play Area in
game?I use unity to develop.I just want to get the center position in
safe play area,and notice player to move close to center position.
I'm interested in the hand tracking, both for creating apps/games which
use the hand tracking alone, but then i also wondered about these:-will
one be able to use the hand tracking together with the controllers,
too?So like then one could maybe have ...
I've stared at this for quite a while and still don't fully understand
how it works. I'm looking at the sample UI and trying to create
something similar that uses a laser pointer in order to trigger a menu
option. When I look at the debug UI demo in ...
I was using a USB-C to USB-A adaptor on my laptop, this worked fine
until the Link update, now it doesn’t work for data, Quest isn't
recognised as a device. Confirmed on PC with USB-A and USB-C ports. It
works fine when plugged directly in to USB-C.I...
Hi, I just implemented Oculus Link and can use the Apps from Rift very
nice.But the reason i did it was to be able to test on Quest without
compiling to apk.I tried a lot and did not find the hint.Please
We are using the standard Oculus integration in Unity 2019.1.2f1.I am
looking for a callback/event that is triggered when the HMD is reset
after the user presses and holds the Oculus button on the right hand
touch controller, but have not been able t...
Hey guys, I can't seem to find a way to show the hand positions of the
Oculus 1.40 local avatar during scene view, not in play mode. I can get
them through a script in play mode through the RightHandAnchor or
LeftHandAnchor tranform, however, i would...
I developed an app for Oculus Quest device and it run normally. Now I
want to run it on Oculus Go device but it does not run good (I guess
because I use the same code for both devices). Anybody know the
solution?Thanks in advance
I'm working on a touch interface in VR. To get better graphics of the
"screen" in world-space (which are basically printscreens) I use
OVROverlay and LocalAvatarWithGrab to interact with the touchscreen.
Problem is that screens with Overlay render th...
Hallo!Ich bin am verzweifeln! Probiere schon seit Stunden mein Headset
mit dem PC im Entwicklermodus zu verbinden. In Windows 7 SP 1 kann man
die android_winusb.inf nicht installieren. Es steht dort: Diese
Installationsmethode wird von der ausgewählt...
Hi, I get these compiler errors using the latest oculus integration
error CS0029: Cannot implicitly convert type 'System.Type' to
I am trying to develop an environment in which the left controller moves
to mirrored left hands with the same actions etc but an offset in
position. Any ideas how I can do this? I have been trying to do this for
3 weeks without luck. I don't need any...
Hi there! Im currently making an application in ue4 where the
environment is generated by the guardian grid. So far its working well,
but I was wondering if there was a way to get rid of the maximum of a
5*5 grid. Maybe as an experimental guardian fe...
In one of our apps, we implemented a pointer interaction.I tried to
align it as closely as possible with the pointer that comes out of your
hand in the dash menu, and I noticed that some sort of smoothing or
predictive movement is applied to the poin...
We have an app on the Go store that is available for the Quest in the Go
section of the store. Its on the UE4 platform and uses Oculus Avatars.
Our game does work well with 6dof however we would like to improve the
Quest experience by allowing both c...
Hello everyone!I'm currently working on a game for Oculus Rift in Unity
which uses an external Bluetooth module to activate a VR vest when hit
by enemies etc. I am trying to port the game for the Oculus Quest and I
was wondering if there is a way I c...
Unity 2019.1.2f1 and most recent Oculus SDKOculus Quest fully
updated.For some reason when building this project I get no errors at
all and it runs perfect in the unity editor with good FPS and went
through the Oculus Performance Lint Tool and the ot...
Hi,I am using Unreal Engine 4 and have a dedicated server and the online
sub system is null, i'm connecting by inputting the server IP in the
open level node.I'm using a Oculus Quest to join which works absolutely
fine on first connect, but if for wh...
Hi,I am still not sure how all that works but could be in a future a
request for a "Project Template" where you go like "New project ->
Oculus NDK" and gives you a "base" to start with ?Clearly Android Studio
appears to have support for something lik...
So ..Linux, Manjaro Mate, all seems almost ok, I launch adb devices it
shows me the Oculus Quest in the list but is in an "unknown state". Try
as I may I can not make it get "authorized" or whatever.Also "even more
funny" this very forum seems somewa...
Hi all,As the title suggests, my team have a situational restriction for
a potential project which we could solve if our product were run with
the tracking disabled on the headset, but maintaining 6-DOF controller
tracking. Is such a thing possible w...
Hello,We have been having a graphical bug occur for a while now but it's
been very difficult to consistently replicate it in order to track down
what's happening. We are using Oculus's branch of the UE 4.20.3 engine.
When the bug happens the visuals ...
On the Rift I use Save Game to Slot to save user data as outlined here:
https: //docs.unrealengine.com/en-US/Gameplay/SaveGame/index.htmlBut on
the Quest, the call to 'Save Game To Slot' fails. Anyone know why it
would fail? Is there something you ha...
After using 'adb install -r xxxx.apk', I used to drag the .obb file into
my game's folder on the Quest's obb directory. But now there is no
folder there for my game. I tried creating one, but the game never
launches when I do that.EDIT: ah, nevermind...