Quest Development
Share Quest-specific development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Should I also buy Rift/Rift S

Currently, I own a Vive Cosmos Elite and an Oculus Quest. In general, the only apps I am interested in are mystery puzzle apps. So far, the ones I have found have been on the Vive. But I like the Quest headset, so I started looking for mystery puzzle...

Oculus Quest 2 connect with 360 camera Theta S

Good morning, I'm Marco From Italy. Thank you about your valuable support.I've got an Oculus quest 2.I would connect my oculus quest 2 with the HDMI signal from my camera 360 ricoh Theta S.I'm able to connect the Camera theta to the pc monitor with h...

enplin by Level 2
  • 176 Views
  • 0 replies
  • 0 kudos

ovr_Notification_GetRoomInvites sender id is 0

We are implementing Oculus room invites in our game. We can poll for notifications with ovr_Notification_GetRoomInvites, get the array from the message, iterate over that, and pull out the room id and the notification id successfully. However, calls ...

Recovering Missing Game Data After Factory Reset

I had to do a facotry reset on my device because I was stuck in this "USB Update mode menu" and afterwards I lost all my progress on all 3 vader immortals which I 3 starred every level on the dojo. I was told by support that a developer could help me...

URLs don't play on Quest

I'm trying to watch a streaming video on quest. I made a video player on Unity and i run it as an app on Quest. But videos don't play on Quest.I used http, rtmp URLs but nothing. I have activate internet access in player settings.Do you have any idea...

OcMy by Level 2
  • 181 Views
  • 1 replies
  • 2 kudos

Resolution mapping

1. Oculus states that the oculus quest 2 can work with 5760 by 5760 Or 8192 by 4095 at 30 fps.Can someone help me understanding how Oculus maps these video resolutions to the 2 LCD displays which are only 1832*1920 pixels?2. I am building a 360 8 cam...

120 fps in WebXR apps?

I get 'only' 90 fps yet in my WebXR "MiniMol" molecule viewer at https://www.ibiblio.org/e-notes/webxr/mini.htm. See e.g. https://www.ibiblio.org/e-notes/webxr/mini/1crn.htm. Is used navigator.xr.requestSession(SESSION_TYPE, {optionalFeatures: ['high...

6crv-vdw.jpg 6crv.jpg

Oculus App Lab for experimental studies

Hi,This is Ramon from the EventLab, a VR research lab based in Barcelona. We are considering the possibility of distributing our experiments through Oculus App Lab. However, our applications are not usual games but they have some special characterist...

"Please remove all unnecessary permissions:"

I'm using Unity - I've submitted several versions of my app and haven't run into this before. I haven't added plugins. My Android Manifest doesn't show anything about camera permissions (or any other permissions). It says my build has a test failure ...

Strange OVROverlay movement.

I'm working on a Unity project that has odd behavior for OVROverlays. When in the Quest and looking at a stationary object with an OVROverlay component, turning the head causes the overlay to appear to move a small bit in that direction. The display ...

Cloud Sync Issues on Quest 1/2

Recently (since update v28/v29) more and more users seem to have issues with Cloud Sync not working properly and prevent the game to launch (loading forever, or making the game return to home after trying to launch).It seems to only be a small fracti...

Movable spotlights in UE4 on Quest 2

Has anyone here had issues getting movable spotlights working with the Quest? It's supposed to be an engine feature (when enabled) since version 4.22. On the Quest 1 they are working as expected in debug builds, but ISMs disappear when hit with the l...

Labels