10-06-2018 04:49 AM
10-07-2018 01:33 AM
F4CEpa1m said:
So as far as I can gather, the application gets a frame ready for vsync, if that doesn't happen then that frame is dropped.
At which time timewarp (ATW/ASW) kicks in and starts smoothing shit out by creating fake frames to hand to the compositor so that the compositor can present a full frame at vsync
(note: this could be an actual full frame if the application was ready for vsync, or if it wasn't then this could be a 'fake' frame created by ATW/ASW)
10-07-2018 02:08 PM
kojack said:
What ATW does is do another read of the headset tracking after the game submits it's frame, compare the amount of rotation that happened before and after the frame was rendered, then do a rotational reprojection of the frame to compensate.
10-08-2018 04:31 PM
10-08-2018 06:52 PM