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LipSync requires yelling

SplicedDNA
Level 4
When running the AvatarSample project in Unreal, in order to get the lipsync of the avatar to trigger, I have to speak really loudly.
I see that `SilenceDetectionThresholdCVar->Set(0.0f)` in the code, so I don't know what is wrong.

When using my avatar in Oculus Home, the lipsync works fine so I know it is not a problem with my microphone.

How can I fix this?
1 REPLY 1

lee17
Level 4
any idea to fix this?