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"Actual' proper resolution support based on Quest2 capability?

Anonymous
Not applicable

I understand current max res. is 8192x4096. But in a 90°x90° approx field of view, that's only effectively standard 'full HD' for each view/angle. Which might be 'ok' but seems lacking in this day/age/etc. 

 

For "real" hardware-matching video resolution the headset should support 4x (1832x1920) so at least 7680 on the vertical. But Oculus recommends a maximum of 3200 on the vertical. 

 

So what's up with that? Just the chipset's performance limitations? 

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