I understand current max res. is 8192x4096. But in a 90°x90° approx field of view, that's only effectively standard 'full HD' for each view/angle. Which might be 'ok' but seems lacking in this day/age/etc.
For "real" hardware-matching video resolution the headset should support 4x (1832x1920) so at least 7680 on the vertical. But Oculus recommends a maximum of 3200 on the vertical.
So what's up with that? Just the chipset's performance limitations?