11-29-2021 09:03 AM
Currently it seems that once the SpaceWarp compatible URP fork is installed, all shaders graphs won't work anymore with the error on many nodes: `GePrevObjectToWorldMatrix`: function must return a value.
Is there an easy fix for those types of errors, or is SpaceWarp not yet ready to be used with shader graph?
11-30-2021 02:03 PM
I already talked with one of the developers of space warp about this, currently, the space warp doesn't work with shader graphs, they are focus on code shaders, and I really don't understand that vision because the space warp for oculus quest only work on URP and the most used tool for shaders on URP is Shadergraph.
12-06-2021 04:50 AM
wow that's a really weird decision and a huge problem!
01-03-2022 08:35 PM
This is a very useful forum post. I'll hold off on using SpaceWarp until its more mature. Hopefully Unity receives pull requests from other companies.