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Oculus Avatar LOD Switching

JGriers
Level 2

I am currently trying to implement adaptive level of detail on Oculus Avatars in my application and was wondering if there was any way to switch the Level Of Detail of an Oculus Avatar at runtime in an application? I have tried setting the LOD in OculusAvatar.cs and then calling the RefreshBodyParts() function but the LOD does not change. I have also tried intantiating an entirely new avatar in the scene with a different LOD quality but it seems to always instantiate with the quality of the initial avatar. Does anyone know if it is possible to change the LOD of an avatar at runtime?

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