So I had the gamepad working as an alternate controller for the app I'm working on. Then I updated my Oculus Integration and that's when it stopped working 😞 During PLAY in Unity it works as expected, but when building and installing on my Quest 2, the gamepad input is not detected. The gamepad works fine when testing it on older Quest 2 builds. Any suggestions? I've been looking through the OVRInput and OVRPlayerController and other such scripts to see anything obvious. I did see that in OVRPlugin they removed support for things like TOUCHPAD LTrackedRemote and RTrackedRemote but that shouldn't affect the gamepad.