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The app doesn't Pause even though 'run in background' is unchecked

GL_soft
Level 2

In older projects, the VR app stops working when take off the HMD (uncheck 'run in background')

 

window build
Unity Version : 2019.2.5f1
Oculus Integration version : Unknown (+Oculus Desktop)
Oculus Rift S

The latest version of the project is not affected by 'run in background'.
it always run in background (despite taking off the HMD)

 

window build
Unity Version : 2020.3.18f1
Oculus Integration version : 33.0
Oculus Rift S

Perhaps I should implement the Pause function myself? I don't know why this happens. please tell me how

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