Hello there. I keep having this error appearing in Adb Monitor's console after removing the GearVr and put it on back again. In that exact moment, the game crashes ("Application closed unexpectedly") and this is the only error line that appears. We have never needed this libaudiopluginoculusspatializer before, and had no problem after putting the GearVR back on, that is why I find this error kind of sudden.
Could any of you tell me where can I find this libaudiopluginoculusspatializer or give me any hint? We are currently working on Unity 5.3.6p4.
Strange, it sounds like your project may have some of the scripts from our audio spatializer SDK but not the plugin. See https://developer3.oculus.com/downloads/audio/1.0.4/Oculus_Audio_SDK_Plugins.
Unity started supporting supporting the Oculus plug-in natively within Unity starting with v5.4 This means that you don't have to install our plug-in into your project for basic spatialization (you will see the OculusSpatailizer as a drop-down already there with a fresh install of Unity 5.4).
In order to use the advanced features of the spatializer, such as room reflections, and setting near/far falloff values on AudioSource components, you will need to install our spatializer. This will unlock those features.
5.3.6p4 may have had some of the native Unity functionality implemented, but it was not complete at that time. Because of this, you may be experiencing issues related to that. I would recommend that you upgrade to the latest Unity (v5.4.1) and remove our oculus spatializer integration from your project. Then try the oculus spatializer built into Unity and see if that resolves your issues. If it does, and you require the advanced features from above, re-install our developer spatializer to unlock them and see if everything is working.
I was trying to avoid updating to 5.4 since we are about to release the game and this sudden changes of version usually brings problems, so, as you suggested, I removed the Oculus Audio SDK installed files. After that, I downloaded the last Unity Oculus Utilities version.
I had not downloaded that before because in the release notes it was especified that there could be problems with Unity 5.3.6 related to the Neck Model, but I just gave it a try and everything works fine now.
Thanks both of you for your answer, is good to know that there is someone in the other side willing to help us 🙂