Unity VR Development
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New Quest2 not allowing Unknown Sources

I've been using my old Rift1 and Quest1 to develop a game (targeting both Quest and Rift) in Unity for a few months.Just got a Quest2, and it refuses to accept that I've got Unknown Sources enabled in my Settings>General, so it won't allow SteamVR --...

Amadhia by Level 2
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Detect Hand Tracking System gesture with OVRInput

Hi there,I'm making an app that uses Hand Tracking and I want the pause menu to appear when the user does a System Gesture with their no0n-dominant hand. In the docs it says that I should "poll Button.Start" which I have tried. This works with the to...

Video light emission

I'm trying to make a video material emit light into the room, according to the colors being shown in the video. I've tried using Video Player component and map the video output to the TV materials emission, and then updating realtime GI with the mate...

ajomajo by Level 2
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Error Ruined My Unity Project

I keep getting these two errors:1. Multiple plugins with the same name 'ovrplugin' (found at 'Assets/Oculus/VR/Plugins/1.38.0/Win/OVRPlugin.dll' and 'Assets/Oculus/VR/Plugins/1.38.0/Win64/OVRPlugin.dll'). That means one or more plugins are set to be ...

Where best to begin with Unity (Quest)?

Hello,I am an experienced coder in C#, a beginner-to-intermediate gamemaker with Unity, but I am totally new to XR. I really like the Oculus Integration package but implementing something as simple as movement is a challenge. The best asset to start ...

Unity Environment and Oculus Quest 2

Hi there, with V2, can I play my scene immediately to the headset without having to build-deploy each time to the headset? I see this is possible with the windows Rift version (V1?)....Shouldn't this be possible with V2 as well?

Quest 2 App Not Loading Obb from Path

I'm porting an app from Go to the Quest 2, it uses an .obb file and a script that loads it, like so:AssetBundle.LoadFromFile("sdcard/Android/obb/main.15.com.BDHi.App.obb");However, when I put the obb file in that location and try to run the app, it c...

BDHVR by Level 3
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initialising teleport on collision

Non-coder alert!Ive been bashin my head all day trying to do a simple thing. I made my own very simple script to teleport a player to a new place when the hit a collidor... works great, but its very simple. Cant rotate the player on arrival, cant do ...

Disabling er... "Body height" awareness???

Probably stupid question, but I want to disable the fact that my app knows how high we are. I want to be able to let the player "walk" when they are seated (and not crawl about on their knees) and sit when they activate chairs, and... oh I dunno.. li...

XR integration steps for Oculus/Unity 2019

My XR integration toolkit for Oculus/Unity 2019 has stalled out. I ran into a wall in the Build platform for Android stage. Any advice much appreciated in how to get past this roadblock.Instructions from Unity:Install Android Tools ManuallyIf you’re ...

Galaxy Forces VR - Source

Just wanted to make an announcement that this Rift (and Steam) game Unity source code is now available to learn from as Public Domain.The game has passed the Technical, Content and Publishing reviews for the Oculus store and is released there and on ...

Hand Tracking Teleport

Hi, When using the hand tracking to select and object similar to the train example, selecting the windmills, is there a way to make the selection point to be larger? i.e. If I have a huge game object to select, I have to set my raycast cursor towards...

Moving OVRController with a moving platform

Been struggling to figure out how to attach the OVRPlayerController to a moving platform so that that tracking space moves with the platform. When I try and just parent the OVRPlayerController, or manually move the controller get really odd results.A...

olas72 by Level 2
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Seams on equirect OVROverlay

We are using OVROverlay with Equirect shapeWe found that rendering result has seams: Our environment is Unity 2017.3.1f / OculusUtilities 1.24Sample project: https://github.com/sycx/OverlaySeam

sycx by Level 3
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