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Shared Spatial Anchor - Error Code -1006 Issue

I am working on Shared Spatial Anchoring. It saves Successfully to the cloud. when I started OvrSpatialAnchor.share function, it shows "-1006 error code and operation failed". But I already added App Id and also granted permission for user id and use...

Access Token Expired

I was testing our app and started getting this error today, after transferring the app to other organizations.{"error":{"message":"Invalid OAuth 2.0 Access Token","type":"OCApiException","code":190,"error_data":[],"fbtrace_id":"xxxxxxxxx_xxxxxxx"}}Th...

Start Screen Recording from Unity3D Ingame

I have to trigger the oculus screen recording feature from my Unity3D application.I need support in building a screen record with audio feature in Quest2.Tried multiple things but my last resort is to start the recording from the oculus inbuilt scree...

Other users can't see Shared Spatial Anchors

Hey,I copied and am trying out the demo project from https://github.com/oculus-samples/Unity-SharedSpatialAnchorsEverything works fine, until I share the anchor. I can get two users to join the same room, a user can create an anchor, and the console ...

Anonymous by Not applicable
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Resolved! Use per eye cameras

The qustion may appears stupid, but I wonder what exactly means the "use per eye cameras" in OVRCameraRig.Since it is not enabled by default, I can't imagine the game will use only one camera for both eyes, because it would not be stereoscopic view a...

Resolved! Android Logcat Full of Errors

Hi!I'm experiencing an issue with debugging where the only thing that shows up in Android Logcat is a gigantic stream of errors.Here are a few of the highlights - there seem to be no ends to the new errors it will throw:Error | Tracking | AnchorCache...

AS_TPG by Explorer
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Random Frame Drop on Quest 3 (not on Quest 2)

Hey all,I've been encountering a rather frustrating issue with Quest 3 (not on Quest2), and I'm hoping that someone here might be able to provide some guidance.We are seeing a random micro stutter where our frame rate drops from 72 to 1 -- this stutt...

Screenshot 2023-10-27 144652.png Screenshot 2023-10-27 144638.png
agreppine by Honored Guest
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Publishing VR app into app lab

I was trying to publish my VR app into meta app lab and came across a site which lists many criteria's that should be satisfied by the app inorder to publish the app into app lab. https://developer.oculus.com/resources/publish-quest-req/My doubt is w...

Quest 3 & HDRP via Link

I'm using Quest 3 in Unity (XR plugin) with a cable Link. Just upgraded my project from BRP to HDRP and the game view is not shown in Oculus anymore. It worked fine with BRP. Is it generally possible to run HDRP via Link? Anything special to consider...

to10 by Honored Guest
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Trouble with Achievements in Unity (Testing)

Hello there! I'm a new to Oculus SDK developing. I need to add achievement in my game and facing some problems with it. I already install Oculus Integration to unity and implement just one unlock function of one achievement, that already has been add...

Room scanning on Quest 3?

I'm trying to figure out how to do the room scanning on Quest 3 (like in the demo app "first encounter", not the basic plane detection that sets up walls from your room setup). I'm pretty frustrated with the lack of documentation and I'm having a lot...

AiDev by Honored Guest
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