Unity VR Development
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Change Avatar appearance at runtime

Is there any possible way to change the avatar's appearance on runtime with only changing the avatars ID. My application has to change constantly one avatar's look depending on the user and re-instantiating it is really heavy on the performance

juanphm by Level 3
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Independent Camera Pose Control

Hi there! I have a rather nuanced question and I hope there is an easy answer! I was wondering if there is a way to independently control the left and right eye camera poses? And if so. From where? I have the newest Oculus SDK and Unity Plugin (1.31 ...

Back button not working on quest

I am unable to read the back button on the quest controllers. All other buttons work fine. I have tried the following:OVRInput.Get(OVRInput.Button.Back)OVRInput.GetUp(OVRInput.Button.Back)OVRInput.GetDown(OVRInput.Button.Back)all return false. I have...

Visual corruption

We have a rare bug. It happens maybe once per 40 hours of testing randomly throughout the game. When it happens, the screen stops rendering correctly and can persist even between runs. It appears to be rendering only some random tiles of the image wh...

pause when dash opens

Hello i built my game in unity and everything works but now when i add dash support the game won't pause. I read something about setting oculus focus aware to true but how would i do that or where would i do that if that is the solution? I just need ...

Timeout error on network requests.

When i'm building my app with the Development build enabled in Unity build settings, the game does timeout on every network calls. (No problem if the build is not in development build) and on a PC build, it cut internet connection of my computer when...

OVR Overlay Equirect - Quest Only?

Hey All,Is the OVR Overlay Equirect shape only available on the Oculus Quest? Asking because it currently doesn't work in editor on our PC and the Rift docs don't mention it, but the quest docs do. If it's not available on PC, is there a reason and w...

Recommended Unity Stack for VR?

I'm starting a new project and want to know if there is a recommended stack for VR development?I'm thinking 2019.4 LTS with standard (legacy) renderer and Oculus integration. Does that sound right?Not sure any of the scriptable render pipelines or th...

physto by Level 3
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Hands and controllers are PINK

Hi,Using Unity 2018 and the VR Lightweight Pipeline.Controllers and hands are PINK, how to change its material to the lightweight shaders? They only appear in Run Time and there is no material that can be tweaked.Thanks for your help.

Oculus Link + Hand Tracking limitations?

Are there any hardware (or any at all) limitations that would prevent hand tracking from working in Oculus Link through the Unity editor?I've been using it for a month or two now, but a teammate of mine with a very similar machine/setup is unable to ...

DllNotFoundException: OculusXRPlugin

I'm have a problem on running my game right from Unity on my linked Oculus Quest.When I'm hitting the Play-Button I get the following Error:DllNotFoundException: OculusXRPluginUnity.XR.Oculus.OculusLoader.Initialize () (at Library/PackageCache/com.un...

Remap Toush buttons/trigger to "Fire1"

Anyone know how to easy convert the touch trigger to "Fire1" (Left mouse button) Default in the SDK, button.ONE on the toush controller is lunching my projectile using old script with "Fire1" (Left mouse button)if (Input.GetButtonDown("Fire1")) {Is t...

Enmark by Level 5
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HDRP + Anti Aliasing

I'm experiencing a bit of anti aliasing using HDRP 7.1.8 in Unity 2019.3 7f1. The scene looks great when I play it using the fps controller, but as soon as I switch to the Oculus I get a ton of flicker and jagged edges. I could use some advice on the...

More then one OVR cameraRig

Hello All,i´m trying to develop a VR based multiplayer app. i'm using Oculus quest and PUN2 for this.mz question is: is it possible to implement more than one OVRCameraRigs in oculus quest?the app is working perfectly with single player but hands are...

OVRInput updates killing performance

I recently updated our Oculus plugin to the latest version, but since the update I get a really important performance issue with OVRInput.It seem that this issue was already existing before (some of our players was running the game throught SteamVR f...

KospY by Level 2
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OVRP_1_1_0.ovrp_GetNativeSDKVersion() returns null

So I am trying to upload to the alpha channel but keep getting the error, "Oculus SDK not found or older than 1.0." I have made some headway on this issue and have discovered that, in OVRPlugin.cs, OVRP_1_1_0.ovrp_GetNativeSDKVersion() is returning n...

CNevan by Level 3
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Oculus SDK not found or older than 1.0

So I have been trying to upload my app to the alpha channel, but every time it gets close to finishing I get this error: Oculus SDK not found or older than 1.0. However, in Unity it says the Oculus SDK version is 1.51. Is there a way to delete the co...

CNevan by Level 3
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