Unity VR Development
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Screenshots don't work for my app

I'm trying to take screenshots for my submission to the store but the screenshot functionality doesn't work for my app. My app is currently in the system as a beta so I can open and play it on the Oculus go but when I try to take a screenshot it swit...

falldeaf by Honored Guest
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Quest project won't run after upgrading to LWRP

I am using Unity 2019.1.3f1 and Oculus Integration 1.37. I just tried converting my project over to using the LWRP and now it won't run on my Quest. Is there something I might be missing? If there is a texture that didn't upgrade correctly, could tha...

Starting an OVRGrabbable Object as Kinematic

Is it possible to instantiate a gameObject as kinematic, but then after being grabbed have it not be kinematic? The desired effect being the object is frozen in the air to start, can be grabbed, but after release drops to ground. So before being grab...

(Unity) Where to find default hand materials?

I'm on the most recent Oculus integration version using Unity 2018.3.6f1Is there a place where you can find the default hand materials? I wrote a little script that prints the asset path for the material, but the path was coming out empty.

Anonymous by Not applicable
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OVRInput not working correctly

Using:Unity 2017.2 OVRPlugin 1.18.1GearVR controllerSteps to duplicate:Taking input from "GetActiveController"Press one or more buttons on the controllerRelease all buttonsActive controller becomes Controller.Gamepad Effect/Issue: "GetActiveControlle...

MSickTAG by Honored Guest
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  • 1 replies
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Oculus Rift - Relative Viewer Positioning

So, I have some software that currently uses the Oculus Rift.Instead of having an arbitrary coordinate system/origin in Unity like many of the first person games, I need to place the user in a very specific position. This is required because the user...

rlogan by Explorer
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  • 3 replies
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Oculus Unity Integration - v1.36 (04/23/19)

Version 1.36 of our integration for Unity has been released!The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR came...

mouse_bear by Retired Support
  • 3019 Views
  • 17 replies
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GearVR gaze pointer not shown

Hello,I have import oculus integration plugin and create new object with 'OVRGazePointer' script.The gaze pointer is not shown. Any tutorial do not solve my issue. Someone can explain me how to do that?Also, I have tried to run sample scenes from thi...

Controller vibration

I'm trying to get my touch controllers to vibrate. I've tried with OVRPlugin.setcontrollervibration but have had no luck. Has anyone succeeded in getting their controllers to vibrate?

alejonce8 by Honored Guest
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Changing Oculus Clear Color

Hi all,During our development we have an issue where when transition between scenes and loading them we fade to white and then load the scene, and finally we fade back out. However as a result of the load this causes freezes and obviously it doesn't ...

OVRPlayerController - disable Running?

Hi,I'm looking through the OVRPlayerController script to disable running with left Touch trigger.I managed to do it easily for Shift keys here, by changing moveInfluence from 2.0f to 1.0f:// Run!if (dpad_move || Input.GetKey(KeyCode.LeftShift) || Inp...

Kubold by Explorer
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How can I see multi videos simultaneously?

Hi, there.How are you?I have tried to see multi videos at a same time.My purpose is to see 8 videos in 3D. They should be played simultaneously.I use Video Player component in Unity3D.The device is Oculus Go. Not Standalone.Of course, on standalone, ...

Anonymous by Not applicable
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Oculus GO app incompatible in a different country

I am having an issue with a VR experience that I developed in Unity for the Oculus GO, I have it on a the Beta channel and shared it with a user in Poland, I can see and download it in US, but in Poland it shows up as incompatible on their go.Thanks ...

MerckVR by Honored Guest
  • 186 Views
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Hand Poses

What is the best way do hand poses in practice with custom mesh?Blending animation by registering touch / near touch?Or is there any prebuilt references to point, grab etc?

Wave Detection with Touch Controller

I am trying to create a Wave Gesture detection so when the player waves they can interact with a NPC. I know I should be checking the distance between two position. I tried doing multiple swipes but without having a button to press down and release i...

Use oculus go filepath using Unity Game Engine

I want to develop an oculus go application using Unity Game Engine. I want to use my VR videos via internal path because VR videos size are so high. In fact, i want to use oculus go internal file path for open my video in my application. How can i ac...

Anonymous by Not applicable
  • 263 Views
  • 1 replies
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assigning custom grip poses to different objects

So I've made a custom grip pose in the oculus grip pose editor and I would like to know how to actually set this pose for a specific object so that it snaps to that grip when I grab my object. For this pose I made an open hand for a large cup because...

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