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Fixing DFAO for desktop and mobile ?

motorsep
Level 8
Has anyone tried fixing DFAO for desktop and mobile forward renderers?

@imperativity Since Epic aren't focused on improving forward renderer for VR (nor deferred for that matter), I wonder if Oculus has any plans for DFAO (and maybe some other graphics goodies) in their branch of UE4.

Thanks
1 REPLY 1

motorsep
Level 8


Hi,

I'll ping our integrations team for their read on this.

EDIT: no plans for DFAO on Mobile and this is already implemented for PC.


Well, the problem is that while DFAO is implemented on PC, it doesn't work in VR in launcher version of UE4.