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How to attach a Bone to the VR hand contoller?

gpufoxmail
Level 3

how to attach a Bone to the VR hand contoller? the bone is on a Ragdoll.

if use socket, doesn’t it have to add many sockets? for each bone…
the LineTrace can return every bone.

 

in the starter project Event Pickup, Static Mesh Component, Set Smulate Physics==false, then AttachComponentToComponent. from BP_PickupCube

2 REPLIES 2

Kasey009
Level 2

So you would have to remake one of the hand meshes if you use the default UE4 mannequin hands on testmyspeed.onl