04-20-2021 04:11 AM
Hello, does anyone know hot to get the Debugger working with unreal projects?
I am following this guide:
https://developer.oculus.com/documentation/tools/tools-oculus-debugger/
And I can't seem to figure out what they mean by UE4/Projects directory
"2. Make sure your code project is located under the UE4/Projects directory. Blueprints-only projects are not supported."
I tried putting the project in the "user/Documents/Unreal Projects" directory and also tried adding a Projects directory to the unreal root directory. Neither of which worked. My project does not get listed like mentioned in the guide. Did anyone manage to get it working?
05-03-2021 09:21 AM
Hey, I'm having the same problem right now. Did you get it working by any chance?
05-03-2021 10:14 AM
I got it detected by putting the project in UnrealEngine/Samples/Oculus. Its not the best solution but at least i got it working... Good luck!
05-03-2021 02:06 PM
Thanks for your answer! I think it has to do with the UE4Games.uprojectdirs file in the engine root directory. I added the "Projects" directory there and now it works fine for me, too. Just in case at some point the debugging relies on the "UE4/Projects/<ProjectName>" directory.
05-04-2021 12:28 AM
YES! Thanks, that works great.
Just to make i clear like the documentation should:
- Open the "UE4Games.uprojectdirs" in the engine root directory and add "Projects/"
- Add the "Projects" directory in the engines root directory and copy your project there
12-27-2021 11:15 AM
thanks for posting... this seems kind of arbitrary??....
So I need to copy the entire project to a new Engine/Projects directory?
(The project is in its own Perforce directory and I have many different copies of Unreal Engine source on the machine for various purposes UE5, 4.26, 4.27, etc..... Oculus/Epic)
08-22-2022 01:40 PM
I agree with this, there has to be a better way no? So I have to create a new workspace from my source control in this engine folder.
09-12-2023 02:13 PM
does this still work in 2023?