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Pixel Density or Screen Percentage - break the view

Anonymous
Not applicable
Hello,
I'm working on GearVR demo in Unreal 4.18.3 and 4.19.1
Both versions have a bug with supersampling when I do: Screen Percentage in 4.18.3 to 120% or do vr.PixelDensity in 4.19.1 to 1.2, the view gets broken.

Is there any way to workaround this issue? Seeing broken-image with 120% I can tell the image quality, in general, get denser and look much more beautiful, but artifacts such as over-distortion and pixel-stretching on the edges don't let me use this option. 
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