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Unreal 4.26 constantly crashing in editor when using VR_Preview: FOculusHMD::GetFullFlatEyeRect_Rend

I can only run a couple of times before I inevitably get this crash in the editor.  It seems to be trying to run some code that can only be run on the render thread?


Is this a known issue?  Is there any fix for it, it makes working with VR Preview very difficult...


This still happens all the time - I cannot play more than one or two times with VR_Preview before I get a crash in

GetFullFlatEyeRect_Rend.   It happens most often when I am playing multiplayer in the editor - ie more than 1 player.  If I play with both players as clients (instead of 1 listen server) then it happens pretty much every time.