Unreal VR Development
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ue4 4.20.1 broken controls {Resolved}

So I just updated to 4.20.1 and the key mapping for gamepad special left is not being called and no longer functions.... even if you make it into ainput mapping or calling it direct in a blueprint. when clicking the button on my oculus touch it no lo...

HTC Vive - Walking using hand controls.

Greetings everyone ! In this demonstrative video of the hand control of the live, we see a man moving in the walking environment, just as happens simultaneously in the UE4, can tell me if this shift in the virtual world is happening because the senso...

UE4 avatar SDK 1.27: ANYONE ?

Did someone has implemented the Oculus AvatarSamples coming with the SDK 1.27Succesfully?I mean with the customized avatar from your Userid. I did not find a solution to do that.

Neontop by Level 7
  • 13 replies
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Issues with SplashScreen

Hello everyone, I recently ran into a problem with Oculus and Unreal 4.18.1. When I package my game and try to start the application, the display of my Oculus stays black and doesn´t show anything except the guardian grid. I found out, that this has ...

Unreal Engine 4.19 - Multiview not working

IHiI am using UE 4.19 source build from Oculus. Trying to run some tests with the Mobile Temple demo assets on my Oculus GO. Basic demos from UE4 and my own test code works fine on the GO. But I had some issues with the Mobile Temple assets. As per d...

dsanjit by Level 2
  • 2 replies
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Cannot launch to Oculus Go from Unreal Editor

I'm working on getting a test project launched to the Oculus Go from Unreal, and hitting a snag. Here's what I've done so far:Grabbed the ADB driver for the Oculus Go from here: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mob...

kmack by Level 3
  • 4 replies
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Oculus Go Media Streaming

Hi folksI use four video streams to be displayed at four screens in my sceen. Those videos are about 2:45 minutes long and three of them have a datarate of 2MBits/s and a resolution of 700x500 and one has a rate of 3MBit and a resolution of 1300x500....

Proper way to switch pawns after server travel

I'm using unreal to create a match. The lobby pawns are different than the in game pawns, and we have a lobby room set up for the host and players to wait before the game starts. I set the pawns to spawn and posses the player controller in the Player...