Unreal VR Development
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VRC.PC.Audio.1 - Unreal Engine problem

Hi, I am trying to create a build for Rift and submit it to the Oculus Store but during the validation process the VRC.PC.Audio test failed - it looks like my game does not target the correct audio device.I tried all of the settings and solutions I f...

palii90 by Protege
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  • 1 replies
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I can't get the entitlement check to work!

Hi All,using Unreal 4.14 and blueprints I cannot seem to be able to get the entitlement check to work.It just crashes(fails) every time. I think I have done what is needed but maybe you can tell something that I am missing?- The Oculus subsystem plug...

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Fredrum by Expert Protege
  • 1224 Views
  • 8 replies
  • 1 kudos

app:processDebugResources FAILED

Hello, I've been trying since several days to launch an apk natively into my QUEST 2, no matter what I try to solve this issue I always get the same error which is the title of the thread. anyone had this issue and succeed to resolve this ? thanks fo...

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Pink meshes with HLOD volumes

We upgraded from 4.25.3 to 4.25.4 (tag: oculus-4.25.4-release-1.55.0-v23.0) We are using HLOD volume in order generate proxy meshes, but the tool which is used to generate this is buggy in 4.25.4. When we check merge materials options, the combined t...

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Get Accepted Invite from dashboard

Hello,We are integrating the room invites into our app and we can successfully launch the inevitable user flow and people receive invites and can accept them from the dashboard, however, upon accepting it launches our app and the LaunchDetails are em...

Anonymous by Not applicable
  • 665 Views
  • 1 replies
  • 1 kudos

CreateSession hangs UE4.25.3

In UE4.25.3 running the create session node from the Oculus OSS hangs on the AddRequestDelegate:OculusSubsystem.AddRequestDelegate(ovr_Matchmaking_CreateAndEnqueueRoom2(TCHAR_TO_ANSI(*Pool), MatchmakingOptions), FOculusMessageOnCompleteDelegate::Crea...

GPU Lightmass for Quest2 ?

Does anybody know if the GPU Lightmass also works for VR production? Just curious. Because the GPU Lightmass requires Ray Tracing, but no way to use Ray Tracing for VR. And so far all my tests, baking with GPU Lightmass and deploying to the Quest2 fa...

Anonymous by Not applicable
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  • 1 replies
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How do I sign apps for the Oculus Quest?

I've tried to sign my apps the same way I did for Google Play Store, but App Lab won't accept them. There must be some new way to sign apps I'm not aware of. Can anyone who's successfully submitted to App Lab tell me how they signed their apps in the...

Crash when using level streaming

Using Oculus UE4 version 4.25.4.If I add a sub-level set to initially loaded and initially visible I get a crash in:01-05 10:14:07.858: D/UE4(4086): Ensure condition failed: Scene->GetShadingPath() != EShadingPath::Mobile [File:I:/GitHub/OculusUnreal...

Anonymous by Not applicable
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  • 2 replies
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Can't Update to SDK 23 (v1.55.1)

According to the v23 release notes, the current integration is 1.55.1.My UE4 won't (can't?) update the plugin from 1.44. Can't see where to upgrade it in the plugins list. See pic below.My engine is 4.25.4.

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Oculus VR Plugin and Focus Aware

Hi, I'm using U4.24.3 on Win10 I'm trying to follow this the Unreal DASH Overlay Focus of the Oculus documentationBut i can't fllow this step:Enable overlays in the Unreal Engine Editor by navigating to Edit > Project Settings > Plugins > Oculus VR >...

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UE4 Quest 2 App Lab Oculus Platform Bug

Hi there,When I set up an app on App Lab for Quest 2, I get the following error when initializing the Oculus Online Subsystem:LogOnline: OSS: Creating online subsystem instance for: OculusLogOnline: Display: Oculus: FOnlineSubsystemOculus::InitWithAn...

DolloD by Protege
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  • 1 replies
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Best AA Settings?

What are your best Antialiasing Project Settings for VR Quest2 MobileVR Quest for PC (Steam, etc.)Thank you,​​​​​​​Bernhard

Anonymous by Not applicable
  • 297 Views
  • 0 replies
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