The issue which seems to be adressed here (post no. 3 - V3.89) persists on my system.
Some basic specs:
4790K 1080Ti 11GB 16GB RAM
Crashes occur each time I start the chapter after the communications calibration (something like 10 - 30 seconds in), either bringing me back to Oculus Home, disconnecting one of my sensors, trashing my Oculus setup so I have to set it all up again, sometimes saying that I have too little VRAM (memory leak?!), or hard crashing the whole system.
This is really game breaking catstrophical kind of stuff. I´m not going to play this game on the lowest graphics setting as a workaround (seriously, wtf?!). Any chance to actually get the game to run?
We just recently deployed a patch with some major performance updates. Could you update your client to latest then let us know if you're still experiencing this issue?
Well, I played the game and it was fine - until I had to exit into space. At that point the game crashed immediately... Wasn´t this suppposed to be solved?
Hmm, yes, that was supposed to be addressed with our latest patch (well, the one before today that is). Could you please attach your DxDiag file for review?
From the Windows desktop, type "dxdiag" in the search bar in your tool bar.
Open the dxdiag application and select "Save All Information..."
After you've saved the file, please click on the icon on the toolbar for "Attach File" and select it.