10-23-2019 03:57 AM
10-23-2019 08:58 AM
10-23-2019 10:32 AM
10-23-2019 11:30 AM
It might help if we know what processor usage you're experiencing. On my machine when not using the headset,the Oculus app is sitting at 0% with occasional rises to 0.3% and around 200MB and Steam's at 0% occasionally rising to 0.8% and 259MB of RAM.
When using the headset CPU usage rises as you'd expect, as the runtime is doing its magic of running the headset, the Oculus Home app becomes passive when running a game in the headset, so shouldn't take up any additional resources.
10-23-2019 02:08 PM
10-27-2019 05:26 AM
10-27-2019 05:39 AM
10-27-2019 05:47 AM
KlodsBrik said:
Developing for Quest then telling people to buy vive or index, that really sound like a bad business model afaict ?
10-27-2019 05:51 AM
Those of us with 0% CPU usage are what everyone should be getting and we're not doing anything to get it... just installed the software and that's it. Well that's my case at least!
From the symptoms you're describing, something clearly isn't right with your installation, having to restart the app 30 times and your computer 3 times is a sign that something's wrong. Not necessarily that the Oculus app needs to be changed.
Perhaps someone else with the symptoms you're describing can help with a solution.
(I've merged your two threads to avoid people posting advice in different threads)
10-27-2019 05:57 AM
Ham1ton said:
For those of us developing on the Quest, not even playing VR on our PC, we now have to run the Oculus App in the background in order to even use the Oculus plugin in the Unreal Engine! These kinds of practices are signs of an insecure, greedy company, and will come back to bite them in the end as it has to many other companies in the recent past.The Oculus platform has already paid a heavy price for going full exclusive after promising the community that it would stay open. That's the reason I, and my friends, always suggest Vive or Index over Oculus to people who ask what they should get.