Quest Development
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How do you use Unreal Engine Dynamic Shadows?

So I've been struggling to get some dynamic shadows running on my Unreal 5.2.1 project,and I really want to use at least a few of them in my horror game, especially since the Quest 3'sGPU is approaching usable territory in that regard. Unreal's docum...

Export space mesh scanned on quest 3?

Hey,To cut to the chase, I want to scan my entire house, then export the space so I can load it into a 3D model.This is so I can take that low poly version of my house interior, and make my own 3D model around it. (Which would be super simple walls, ...

tedats by Explorer
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  • 15 replies
  • 4 kudos

Casting not available for app users

Our app was recently accepted for App Lab store, and now the users report that Casting functionality is unavailable in the app.When app is installed on device in developer mode, casting does work properly. But for the app installed from the store on ...

Passthrough for Native C++ SDK

Hello,Is there a passthrough API for the Oculus Platform SDK? From what I've seen, Meta doesn't seem to provide the passthrough data for privacy reasons. I'd like to do something similar as Unity where we create a composited image. Specifically compo...

dko0313 by Honored Guest
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  • 0 replies
  • 0 kudos

Guidance on Excluding Folders from Cloud Backups

I wanted to address a concern regarding the storage of certain files, particularly video thumbnails, on Meta cloud. These thumbnails can be quite large and may lead to exceeding the storage limit for cloud backups. However, thumbnails are not essenti...

zoexring by Honored Guest
  • 138 Views
  • 0 replies
  • 0 kudos

Is it OK to start a Quest 3 projec on Ubuntu?

I just realize that UE5 Meta XR plugin only works on Windows.How about Unity or Native? I want to start my project on Native with OpenXR Mobile SDK (in Ubuntu) if possible but the document seems quite outdated. I even failed to configure Hello World ...

lesomnus by Honored Guest
  • 179 Views
  • 0 replies
  • 0 kudos

App Submission

I submitted my rift app for review by the Meta Quest Store Review Team. The current status is showing that the app is crashing on starting but in my store it is working completely fine. The exact message is "TEST BLOCKER - The app crashes after launc...

n0ddy by Explorer
  • 545 Views
  • 1 replies
  • 3 kudos

Tracking confidence for Touch Plus controllers?

Hi.I'm currently exploring the possibilities of an app using Simultaneous Input on Quest3. It's a use case anyone could think of, but I'm experimenting with using the controller as a 6DOF tracker for tracking real objects. However, as one would expec...

gedo831 by Protege
  • 143 Views
  • 0 replies
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Why is wide motion mode not available for Quest Pro?

As the title says, why isn't wide motion mode available on Meta Quest Pro? Genuine question. What is the limitation? Processing power, LIDAR etc.? Such a shame it is only supported on the Quest 3, I'd love to see it on the Pro if possible. Thank you.

BigSoulja by Honored Guest
  • 177 Views
  • 0 replies
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Where's the Fiducial Marker Support?

Seriously, no raw data access to the camera, depth sensors, okay. Then why still missing built-in fiducial marker support like AprilTags or arUco in the SDK? Registration is such a core functionality when dealing with MR apps, and cannot replaced wit...

MQDH - Multi OBB package upload

Hello! I'm looking for some help/clarification for the Meta Quest Developer Hub's build deployment feature. The Documentation Page covers the basics of using MQDH to upload an application to the Quest, which seems to work fine as long as the app only...

Question about Upload App to Store

when I upload the app by ovr-platform-util.exe.the Question is stop at the Retrieving up load files.and when I use developer hub upload the App Package, the page is show me Installing latest CLI.how can I resolve the question

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DaKar321 by Honored Guest
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Overlay apps like AVP has For Quest

Hello,Are there any tutorials or doc on how you can create an app that just exists within a set Window like Apple Vision Supports?I'd like to make a simple passive companion game (think pets) that can accompany you on the Quest in a small 3D window t...

otis1017 by Honored Guest
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Importing Models Into Horizon Worlds

Is there a way to import a prebuilt Sketchfab model into the current World Building environment in Unity format?If so and once it is in my inventory, will I be able to modify it with the tools available within the HW app? John Arborfield

Deeplinking Meta Quest Browser

Is there support for deeplinking through the meta quest broswer, to open uri schemes. I want to direct users from the web to the app with a special uri and be able to register that from our app. I have asked in the Unity forums and I don't seem to be...

Ayfel by Expert Protege
  • 203 Views
  • 0 replies
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FPS Test on Unity - Meta XR Simulator

Hello,Is it possible to test the fps values of the developing game with Meta XR Simulator with Unity?When using Unity game mode, do the fps values of the game I run with the xr simulator match the fps values I will get on the quest device?

voligde by Honored Guest
  • 377 Views
  • 1 replies
  • 0 kudos
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