Disable OVR Logs ?
Is there a way to disable the ovrManager and ovrAvatar 2 logs ? (other than comment line in script)it's difficult to debug with hundreds logs comming from them..
Is there a way to disable the ovrManager and ovrAvatar 2 logs ? (other than comment line in script)it's difficult to debug with hundreds logs comming from them..
DetailsUnity Version: Set-Up: Meta Integration: Meta XR All-in-One SDKUsing Oculus Quest 2Hello!I am not new to VR development but I am for some reason struggling to build this new app I am currently working on. I have three issues.1. I am trying to ...
Hello. I'm trying to figure out Interactions with the Meta XR all in one SDK. I can pick up a cube (woo!), but I cannot grab a sphere at a distance. I was following what I could find around the Interaction SDK and recently downloaded the SDK for XR-I...
Hi !I'm using OVRHand (in addition to OVRSkeleton, OVRMesh and OVRMeshRenderer) to display finger tracking locally, and then to display the same for remote users, in a multiplayer app.It works well (for remote users, I made an equivalent of OVRHand b...
Greetings.Issue:I and my team attempted to enable Oculus overlay/virtual keyboard but failed.Related links/attempted approaches:Spoiler (Highlight to read)https://developer.oculus.com/documentation/unity/unity-keyboard-overlay/https://developer.oculu...
Problem: I'm trying to set my Quest 2 headset to 120hz, Calling OVRManager.display returns nullDetails:I imported the Oculus Integration Plugin then wrote the below code, but when I build and deploy to the headset I get a null reference exception bec...
Hi all,I'm trying to integrate the face tracking functionalities with unity on a character I created with Character Creator 4. This character has a lot of blendshapes, enough to cover all 63 featured by the face tracking SDK. The problem here is that...
For OVR passthrough, what determines the worldspace "forward" direction? I'm working on a mixed reality multiplayer app and I need to, therefore, have all headsets calibrated to the same worldspace origin and forward direction.I've calibrated the sam...
Hi!I've tried with clean installs of Unity 2019.4.36f1 and 2020.3.30f1, both with the same issue. Failed to load OVRPlugin.dllUnityEngine.Debug:LogError (object)Unity.XR.Oculus.OculusLoader:EditorLoadOVRPlugin () (at Library/PackageCache/com.unity.xr...
Unity 2021.s.10f is complaining about missing OVRPlugin.dll. When using oculus driver in plugin management will cause crash when playing from editor. Builds work okay. Workaround us OpenXR, however this does not work well with OVR scripts like camera...
Hi folks,so I am working on an application for the Quest 2. We use the standard OVR prefabs as a base and have elaborated on their functionality. Until now everything is working fine but today I wanted to the functionality to move the user around by ...