@imperativity You seem like someone to ping on this given your prior
help with IAP related things, and we need help quickly.Currently we are
experiencing an issue saving new SKUs on the portal, it just throws a
message that "something went wrong" and...
When a user cancels purchasing an in-app product, the error message
returned to my app is "Oculus.Platform.Models.Error" from this code:
private void LaunchCheckoutFlowCallback(Message msg) {
if(msg.IsError) { Debug.LogFormat("An error occured while ...
All of these links frequently (but not always) take me to the same
information (where the * is my organization
ID).https://dashboard.oculus.com/organization/*/membershttps://dashboard.oculus.com/organizations/*/testusershttps://dashboard.oculus.com/o...
1) Which of these two statements is true?These test users have
permission to purchase IAP items in your app, including Alpha, Beta, and
Release Candidate apps, without using real money.Note: Do not use a real
credit card with test users, it will be c...
I am working on an app that will contain in-app purchases for some
items.I am trying to test the purchase system to insure that the API is
set up correctly, I have one purchasable item (durable), but when the
button to purchase it (inside the app) is...
@imperativity Forgot to check back with the forums. I believe it has
been resolved, as my coworkers recently did a lot of stuff with in-app
product skus and didn't have a problem. Thanks for looking into it!
@imperativity Thanks for answering that question. I still have one
other: Draco18s said: On the prices, here's the tsv I used:SKU Name
Description Currency Amount Item Typeseason_pass Season Pass Access to
all content USD 30.00 durableWhich fails to ...
@imperativity Hey, any further response to my issues? We are currently
testing with real credit cards, which are being charged money. We would
very much like to not do that.