I have just recently upgraded from 4.24 to 4.27.1 (both from the Oculus
branch via GIT). I can develop and launch to a Quest 2 just fine, but
when I package, it consistently fails. LogInit: Display: LogOnline:
Error: Oculus: FOnlineSubsystemOculus::I...
In our UE4 game (running on a custom 4.24 Oculus version of the engine),
upgrading to v35 of the system software causes one of the eyes to not
render. Nothing changed before going to v35. Has anyone else seen this?
I'm using the Oculus build of UE4 and for some reason, even if I have
the Oculus VR plugin enabled, I do not have a settings tab under the
plugins. Has anyone seen this before?
Have you tried upgrading to VS 2019? 4.25+ really wants 2019. I suspect
it's a missing SDK or something that not installed in to VS 2017 like
the solution to the answers thread said. But the free 2019 community
edition works fine.
This wasn't a compiling issue. To be honest I have no idea what was
causing it. I fixed it by removing the Oculus OnlineSubsystem,
packaging, the readding it. Suddenly it all worked again. Go figure. If
you are just upgrading to 4.27.1, there are pro...
Nothing jumps out at me. Both views look like they are being queued. But
when I select anything under CopyTexture I see nothing but a black
screen. In game oddly enough the stereo layers of the UI render
correctly.