I copied the following assets to my own
scene:OVRCameraRigHandsInteratableToolsSDKDriverI subsequently move all
of them to another position simultaneously. After build, I can see that
my hands/fingers are tracked but they are stretched to such an ext...
I'm working on a touch interface in VR. To get better graphics of the
"screen" in world-space (which are basically printscreens) I use
OVROverlay and LocalAvatarWithGrab to interact with the touchscreen.
Problem is that screens with Overlay render th...
I rebuilt the scene where I didn't move any of the above game objects
and it worked fine. However, it's good to know that that some of them
aren't supposed to be moved.
I tried disabling MeshRenderer alone, MeshRenderer in combination with
disabling OVROverlay script. I also tried removing OVROverlay from the
GameObject, which didn't remove the overlay effect. What worked though,
is to have to sets of Quads: one set...