In my case, I was using "Is Guardian Configured" as a condition to
launch a debug mode, where I'd see a 2x2m black outline around the
player, which I never got to work viewing VR through Oculus link.
However, later, when I launched the app onto my he...
It appears someone down in the comments at this tutorial had the same
issue, only it spontaneously resolved:
https://www.youtube.com/watch?v=0tzrsEm6V9Q&t=1121s
One interesting discovery. For the first time yesterday I managed to
cook and launch my project to the Quest 2, and running it from *there* I
believe I'm accessing it, as I have a debug function that now seems to
be working.
Did you ever resolve this? I'm running into this issue as well on my
Quest 2 (I'm doing the Oculus VR Production for Unreal Engine tutorial,
and am in the PSO Cache System section) The CollectedPSOs folder is
empty, where I should see
"UE4+Dev+Docume...