I'm working on a Unity project that has odd behavior for OVROverlays.
When in the Quest and looking at a stationary object with an OVROverlay
component, turning the head causes the overlay to appear to move a small
bit in that direction. The display ...
We're developing a game in Unity for the Quest. We're trying to use the
OVROverlay sample as a basis for loading screens and the like and we're
having a problem with visual placement. We can send things to the
overlay, but in when in the headset, the...