Experience the surprising phenomena of change blindness while trying to
spot changing objects in different rooms. The experience is like a
controlled and gamified 15-minute version of "Sightline: the chair" .
The Virtual Neuroscience Lab at the Unive...
Greetings everyone!This is my first public software release ever, very
exiting. I tried to recreate some classical psychological animal studies
that I have come across in my psychology studies. What makes this
experience "stand out" is perhaps the op...
"midu1995" wrote:in Visual Studio in Player Contoller.h , there are
"MouseControl = false; //set false for VR gear control" if there after
"=" is True you need to change it to False, but if there is true then
may be some other setting or the problem ...
"beaulima9933" wrote:I've updated to 4.10.2 http://1drv.ms/1nyDuib but
I've still the jumping tracks problem. Anyone? :shock:I've encounter the
problem of the player riding forward and then suddenly jumping back to a
previous waypoint when I mess wit...
Hi. A thousand thanks to all those who have contributed to this awesome
plugin! I can make the track and build it out as well, but I've somehow
lost positional tracking with the Oculus. Is this a known issue? The
headset works fine in other apps. Usi...
Old post, but for those who have a similar problem - just copying the
main camera object and setting each for one eye in the inspector seems
to work nicely. Thanks for the tip, vrdaveb!
To cap this old topic off, here's our paper on the VR change blindness
experiment - http://biorxiv.org/content/early/2015/08/31/025817In a
nutshell we confirmed the hypothesis that sudden changes in the
background are more difficult to spot than stuf...