On steamVR (with an Index), these artifacts don't appear. I can run the
app with 0 validation errors in the Oculus runtime. I'm using a Quest 1
+ link cable.The behavior changes depending on whether I use msaa.With
msaa:The game works well until a su...
When I try `xrGetCurrentInteractionProfile` for `/user/hand/left` on the
quest (v1), I get `/interaction_profiles/oculus/touch_controller` (as
expected).However, when I try to suggest a binding for the path
`/user/hand/left/input/squeeze/value` with
...
I just downloaded and installed a fresh version of Windows 10, and
performed all available software updates.The only activity I've done
pre-oculus_setup.exe is install steam, steamVR, visual studio 2019, some
simple dev tools (cmake, git, etc...) and...
The long story short is that alpha values are behaving very strangely:
transitioning reasonably between 1.0 to 0.5, but from 0.5 to 0.0
transitioning from half-opacity-{color} to opaque-black.^ this is my
font renderer (captured from quest beamed to ...
(I've cross-posted this question to the openXR topic as well)I've built
for quest with the oculus openxr sdk, have explicitly loaded
libopenxr_loader, got procaddr for xrInitializeLoaderKHR, it isn't null,
I initialized the loader, but then it fails ...
Thanks for the reply- it really is unfortunate how little visibility
these forums get from the oculus dev team, especially when I think I've
found something significant.but looking at your links: that looks just
like how I've done it. in fact, the co...
Bump: either there's a platform breaking bug and I have no way to report
it to oculus, or I'm sitting on a misunderstanding with no community to
help me resolve it for 2 weeks.either way the message is "oxr
development for quest is not viable"
BUMP: tl;dr:Using OpenXR bindings that work for Quest+Link does not work
for standalone Quest, despite reporting identical interaction
profile.This bug means OpenXR applications for standalone Quest cannot
access the grip button.This is a platform-br...
See this post:
https://forums.oculusvr.com/developer/discussion/95506/unable-to-get-grip-button-input-on-quest-1-getting-path-unsupported-for-spec-allowed-binding#latestIs
this in any way related to the "Known Issues"? If not, how can I make
sure the...
Ah- it finally worked! I'm unsure what combination of these, and in what
order was required. But I've certainly tried A and C from above- this
was the first time I've only tried B (after restarting
computer).Astounded this finally worked, but more as...